tutorials:general:getting-started
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tutorials:general:getting-started [2020/05/15 13:07] – [Main window overview] Deleted v5 ulinobbe | tutorials:general:getting-started [2020/05/15 13:09] – [Prelistening (PFL) and the Cue Editor] Deleted v5 ulinobbe | ||
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- | ===== Working with the playlist ===== | ||
- | The first thing we learn is to work with the main playlist and players. | ||
- | ==== Add audio files ==== | ||
- | Before we can play audio items in the main players A and B, we must add files to the playlist. There are many ways to do this, e.g.: | ||
- | - Drag audio files from Windows Explorer into the playlist | ||
- | - Use the //Insert// button in the main toolbar | ||
- | - Open a playlist file from the menu next to the //Open// button in the main toolbar | ||
- | - Open a directory in the browser area (4), then drag items from the browser into the playlist | ||
- | - ... | ||
- | The players are set to Auto Load mode by default, so as soon as you add files to the playlist, the players will load the topmost items automatically: | ||
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- | ==== ASSIST mode ==== | ||
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- | ASSIST mode, also called Live Assist, is the operation mode where a DJ is present and operating the studio manually. It's called live assist because you will find various features that will assist the DJ in this task, e.g. ramp/intro display etc. To start a player, just click the //Play// button: | ||
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- | Do you see the big red numbers? This is the ramp countdown, because the song happened to have cue points set already. You will learn how to do this using the Cue Editor later in this tutorial. | ||
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- | Wait for the first song to finish, or click the //Fade Out// or //Stop// button, then start player B: | ||
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- | Notice that the first song is automatically removed from the playlist and moved to the Recycle Bin browser on the right. This behavior can be adjusted in the config later. | ||
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- | Starting and stopping the player is usually not something you would do with the mouse in a real studio. Instead, mAirList offers various remote control options. We'll discuss the basics of remote control later in this tutorial. | ||
- | ==== AUTO mode ==== | ||
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- | By clicking the red AUTO button in the toolbar above the playlist, you engage automation mode. While in automation mode, mAirList will start and stop the players automatically, | ||
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- | You can toggle between AUTO and ASSIST mode at any time by clicking the buttons in the toolbar. Depending on the configuration, | ||
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- | ==== Fades and Auto Cue ==== | ||
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- | Unlike primitive " | ||
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- | Setting a proper Fade Out point for all songs in your library is an important but also time-consuming task. mAirList' | ||
- | ==== Prelistening (PFL) and the Cue Editor ==== | ||
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- | The playlist offers two basic ways of prelistening (or " | ||
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- | The first method is to double-click an item in the playlist to bring up its Properties dialog, and then switch to the //Cue Editor// tab. As a shortcut, right-click the item and choose //PFL// from the popup menu, this will open the Properties dialog, switch to the PFL tab and start playback right away: | ||
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- | The second method can be used for items that are already loaded into an (idle) player. Just click the small " | ||
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- | In the upper part of the Cue Editor, the audio waveform of the item is displayed. It is generated in realtime, so it may take a few seconds before it is displayed, depending on the file size. Use the mouse buttons and mouse wheel to navigate or zoom into the waveform. | ||
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- | The buttons below the waveform are used to start/stop playback, engage the END MON function (which will play the last 10 seconds of the item), or zoom the waveform if you decide not to use the mouse wheel for that. | ||
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- | And then there is the list of cue markers: | ||
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- | * **Cue In**: The point where playback starts, typically used to cut off any silence at the beginning of the track; will be set by Auto Cue for any new track. | ||
- | * **Fade In**: The point where the full volume is reached, so you get a fade from Cue In to Fade In. Very rarely used in radio, left empty most of the time. | ||
- | * **Ramp 1/2/3**: Also called " | ||
- | * **Hook In/ | ||
- | * **Loop In/Loop Out**: The section of the item used when playing in Loop mode. Can be used for music beds etc., very useful when playing through the Cartwall. | ||
- | * **Outro**: The opposite of Ramp, the point where the vocals end. The progress bar will turn into a different color at this point. | ||
- | * **Start Next**: The point where the next song is to be started in AUTO mode. When left empty, the next song will start at Fade Out, Cue Out or EOF. | ||
- | * **Fade Out**: The point where the song is to be faded out in AUTO mode. Will also start the next song unless a specific Start Next marker is set. This point is set automatically by the Auto Cue function and can be adjusted manually. | ||
- | * **Fade End**: Can be used together with Fade Out to fine-tune the duration of the fade. | ||
- | * **Cue Out**: Where playback stops. Just like Cue In it's used to cut off silence, and set by Auto Cue. | ||
- | * **Anchor**: A special point that facilitates backtiming calculations when using Fixed Times (not part of this tutorial). When this marker is set, all timing calculations will refer to this point rather than the beginning (or Cue In) of the item. | ||
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- | Operations on cue markers can be made using the buttons in the table, or straight within the waveform display: | ||
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- | * To set a cue marker, click the //SET// button during PFL playback, or drag it with the mouse from the list into the waveform. | ||
- | * To adjust the position of a marker, click the arrow buttons, or move it with the mouse in the waveform display. | ||
- | * To delete a marker, click the //X// button, or use the mouse to drag it out of the waveform. | ||
- | * To prelisten to a marker (start playback from the associated position), use the //TEST// button, or double-click the marker in the waveform. | ||
- | * To re-engage the Auto Cue function, reverting any manual changes, click the //AUTO// button. This is only available for Cue In, Fade Out and Cue Out. | ||
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- | Note that cue markers are not permanently preserved unless you export them to the file tag, MMD file, or a database. See the section on storing metadata below. | ||
==== Mix Editor ==== | ==== Mix Editor ==== | ||
tutorials/general/getting-started.txt · Last modified: 2021/07/22 08:41 by tondose